Game Release 0.11.1
Introduction
Super Early Access development is moving at full force, with major updates landing across progression, gameplay systems, and overall experience. Packs Opening is now live, bringing fully onchain ownership into the core of Wilder World, while wide-ranging improvements across combat, navigation, environments, and driving continue to sharpen moment-to-moment play.
This release brings ownership and gameplay closer together than ever before, pairing the launch of Packs with a stabilized, more responsive foundation that’s built to scale as the world continues to open up.
Packs Opening is Live
Packs can now be opened directly in-game, unlocking a fully onchain reveal sequence where ownership, scarcity, and progression collide.
When a Pack is opened:
- The Pack NFT is burned onchain
- Three new NFTs are minted, one each from:
- Avatar Accessories
- Weapons & Attachments
- Wheels Modifications
Nothing is influenced by other openings. Every Pack stands on its own:
- Each item is drawn from fixed probabilities embedded directly in the smart contract across every industry.
- Items roll one of six rarity tiers: Common, Uncommon, Rare, Epic, Legendary, or WILD.
- Each Pack is mutually exclusive, with probabilities locked for the season. Opening one Pack has no impact on the odds of any other.
Opening a Pack is a fully onchain process. If a transaction fails, the flow safely resets so you can try again. Your wallet also tracks remaining Packs, with a one-click Open Another Pack option to keep the momentum going.

Buy Packs, Your Way
Packs are now available to purchase online via WILD or Credit Card on packs.wilderworld.com, making access easier than ever.
- Purchase with credit card or WILD
- Set up daily, weekly, or monthly recurring Pack buys
- Manage everything through a dedicated purchase portal
- Requires a ZERO wallet address
Supply rules stay tight across all entry points:
- 450 total Packs per day, shared across in-game and web
- 10 Packs max per wallet, total per day



Bug Fixes
This update is about reliability. Core systems now behave as expected, gameplay is more responsive, and long-standing friction has been removed across live play. WILD displays correctly in-game, visual feedback is consistent, and interactions feel solid from session start to finish.
Avatar and vehicle issues have been cleaned up, with clipping resolved, rotation fixed in the Avatar Creator, and shield effects now triggering correctly on impact. The world itself is tighter, with collision restored across traffic, park areas, and key locations, NPC behavior stabilized, teleporters functioning reliably, and unintended map access closed.
Combat is cleaner and fairer. Melee connects, first-person lock-ups are gone, wall abuse has been removed, and explosive damage now applies consistently across grenades and abilities. Performance has been improved across live sessions, keybinds persist, and lobbies are capped at eight players to keep matches smooth and stable.
Bug Fix List
Economy
- WILD now displays correctly in-game.
Avatars & Vehicles
- Vehicle clipping issues resolved.
- Avatar rotation corrected in the Avatar Creator.
- Shield VFX now trigger correctly on vehicle impact.
World & Collisions
- Traffic vehicles now have full collision.
- Collision gaps across park areas closed.
- Armory workbench collision restored.
- Dead NPC collisions now clear correctly.
- NPCs no longer spawn or remain stuck underground.
- Teleporters function reliably.
- Unintended access beyond The Beginning map prevented.
Combat & Weapons
- Death dissolve animations standardized.
- TPS wall abuse removed.
- Melee hit detection improved.
- First-person weapon lock-up resolved.
- Gator Charge damage applies consistently.
- Grenade behavior corrected across throws, proximity damage, and vertical surfaces.
Performance & Stability
- Keybinds persist between sessions.
- Performance improved across live play
- Lobbies capped at 8 players for stability.
Grenade Throwing Improvements
Explosive Logic Improvements
Asset Thumbnail Rendering
Main Menu & UI
The main menu has been refined for speed, clarity, and consistency. Transitions are smoother, visual glitches have been removed, and navigation now behaves reliably across all sections, with cleaner text rendering and responsive hover states.
Game Nights can now be surfaced directly in the UI, with clear indicators for upcoming events, active participation, and in-game mission progress. Inventory v1 is live, bringing wallet inventory and opened Pack items directly into the in-game experience.
Garage, Packs, and notification flows have been stabilized, resolving loading, camera, and interaction issues when moving between menus. UI precision has been improved across balances, prompts, and panels, making the overall experience faster, clearer, and easier to navigate.
Main Menu UI Updates
Play Section
- Wiami background no longer re-fades when returning from other sections.
Game Nights
- New in-game notifications highlight the next upcoming Game Night.
- New indicators show when players are actively participating in a Game Night.
- Game Night missions are now tracked in-game, allowing players to monitor progress in real time.
Inventory v1
- Wallet inventory is now visible in-game.
- Items from opened Packs appear once the opening process is complete.
Garage
- Car name display improved, with better sizing and smooth scrolling for long names.
- Active tag overlap resolved and height standardized.
- Vehicles now fully load and render when switching between selections.
- Character zoom and rotation issues resolved when moving between Garage and Loadout screens.
Packs UI
- Pressing ESC now closes the Packs interface.
Notifications
- New in-game notification system added.Empty states now correctly display “No notifications”.
WILD Balance
- Balance display updated to show two decimal places.
News
- Hover states now highlight the full section and trigger hover audio.
- ESC input now consistently closes the panel.
Play Button
- Options panel now slides up with a smooth blur transition.
- Pressing ESC or clicking outside the panel closes the panel.
- Pixelated text issues across Open World, Combat, and Racing resolved.
Interaction
Navigation and moment-to-moment interaction have been refined for clarity and responsiveness. The mini-map is cleaner, easier to read, and now supports zooming and pathfinding to better guide movement. Mission presentation has been tightened, with clearer objectives, simplified failure messaging, and cleaner location labels across the UI.
Vehicle and NPC interactions have also been improved. Vehicle entry flows are cleaner and more reliable, pedestrians now react more naturally to player movement, and visual inconsistencies when approaching certain NPCs have been resolved, reinforcing a more responsive and believable world.
Interaction Updates
Mini-map
- Fixed pixelated mini-map arrow.
- Added zoom in and zoom out functionality.
- Added pathfinding support.
Missions
- Mission text updated to The Breach.
- Objective updated to Get to the Hydrolink.
- Mission failure text updated to Breach failed.
Diamond UI
- Location label simplified to Hydrolink.
- Removed Hydrolink’s Observation Post text.
Map
- Increased zoom-out range to view the full map.
- Added map panning via middle mouse button.
Vehicles
- Entry helper text removed.
- Vehicle enter interaction fixed.
NPCs
- Pedestrians now react when vehicles reverse toward them.
- Fixed hair LOD changes when approaching certain NPCs.

Environments
Environment polish continues across key locations, improving collision accuracy, visual cohesion, and exploit prevention. Parks now register interaction correctly across key props, apartments have received updated rooftop set dressing, and Trenches has seen a focused visual and structural pass at its primary entrance to smooth transitions and improve presentation.
Map exploits reported through the Wilder Dev Portal have been resolved across Trenches and The Beginning, tightening boundaries and reinforcing world integrity across live play.
Environment Updates
Parks
- Added missing collision to water drinking stations.
- Added missing collision to garbage and recycling stations.
- Added missing collision to flower and plant pots.
- Added missing collision to trash bins.
Apartments
- Updated rooftop set dressing outside apartments with new roof assets.
Trenches
- Refined the primary front entrance doorway area.
- Fixed overlapping planes and material issues.
- Added new paneling for smoother visual transitions.
- Improved set dressing at the primary entrance.
- Fixed broken material transitions.
- Resolved multiple map exploits reported via the Wilder Dev Portal.
The Beginning
- Fixed map exploits reported via the Wilder Dev Portal.
Audio
Audio feedback has been refined to strengthen atmosphere and improve moment-to-moment clarity. Environmental soundscapes, radio behavior, and combat audio have all been tuned to better support immersion without distracting from gameplay.
Audio Updates
Environment
- Trenches now features a distinct music track to better match the space and tone of the area.
Radio
- New ad-free radio station added.
- Radio now fades out smoothly as players exit vehicles.
Combat
- Health pickup sound effects updated with a more cosmic, sci-fi tone.

Combat
Combat flow has been expanded to reward momentum and situational decision-making. Loot interactions are now more flexible, allowing players to adapt on the fly, while grenade availability has been rebalanced to support more tactical engagements without breaking pacing.
Combat Updates
Loot
- Enemies now drop their weapons on death, allowing players to pick them up directly.
- Picking up a weapon you already own now grants additional ammo instead.
Grenades
- Players can now carry multiple frag grenades.
Weapon Melee Improvements
Improved Cover Behavior
ADS Improvement
Slide Movement Update
Wheels and Driving
Driving in the Open World has been refined for better control, consistency, and feel. Vehicle handling has been improved across key models, camera behavior is more predictable when entering and exiting vehicles, and long-standing Open World driving issues have been resolved to deliver a smoother, more responsive experience behind the wheel.

Wheels and Driving Updates
Improvements
- Resolved clutch slipping issues while driving in the Open World.
- Updated Raiden Ghostline vehicle physics.
- Updated Wuracan vehicle physics.
- Camera base rotation now resets correctly when exiting a vehicle.
- Improved mouse free-look with automatic reset to the default view after a short delay.
Fixes
- Fixed Open World vehicle despawn issues.
- Fixed Wercedes WLK exit animation issues.

In Progress
The following features are currently in development, focused on deepening the connection between ownership, customization, and gameplay.
Owned Pack Assets In-Game
Work is underway to complete the final integration between inventory and onchain systems, enabling owned Pack assets to be used directly in gameplay. Once live, all Pack-allocated items currently available in-game will be removed, and ownership will become the requirement. From this point forward, items must be owned to be equipped and used.

Avatar Configurator
The Avatar Configurator is being expanded to read items held in your wallet, allowing you to equip owned accessories for use in-game. Players will also be able to preview unowned items, making it easier to decide what to pursue through Packs or the future marketplace.

Weapon Customizer
The Weapon Customizer will allow owned weapons to be customized using owned attachments, with full visual previews for items not yet owned. This system is designed to give players clear visibility into progression paths before committing to acquisition.
Custom Loadouts
Custom loadouts are being introduced to connect weapon customization with gameplay. Players will be able to configure loadouts for Rebellion and the Open World using their customized weapons. Power weapons will remain excluded from loadouts and will instead spawn through weapon spawners with all applied customizations.
Wheels Customizer
Wheels customization is also in development, bringing owned Wheels into gameplay as production-ready models are completed. Owned Wheels will be usable in-game and customizable with owned modifications acquired through Packs or the future marketplace.

Conclusion
This update pushes Super Early Access forward on multiple fronts. Packs opening is now live, ownership is moving onchain, and gameplay systems across combat, interaction, environments, and driving have been refined to support a more stable and responsive experience.
With deeper customization, owned assets, and loadout systems already in progress, the foundations are being laid for the next phase of Wilder World. Packs are just the starting point, and what they unlock will continue to expand as development moves forward at full pace.
With blessings,
The Wilders