THE REBIRTH

THE REBIRTH

A group of rebels discover they are living in a simulation and decide to break free.

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The Build

Wiami is awake. The Open World is live. Nexus is open and Breaches are active.

The in-game economy runs on fragments of latent compute called Shards. Breaches are glitches in the Simulation where Shards emerge. Wilders fight Forum agents to extract them, then trade them to upgrade gear, creating a risk-reward loop where extraction directly drives progression.

What ships next are five things we're executing on, that change everything about how Wiami plays, pays, and grows.


Core Milestones

1. Multiplayer

The Open World becomes shared. Live instances where Wilders run Breaches, explore the city, and engage in open world activity alongside each other. PvPvE built on handshake agreements. Team up, split loot, survive together, or turn on each other at any point.

Multiplayer is the foundation everything else rests on. Every system that follows builds on having other players in the open world with you.

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Multiplayer testing


2. At-Risk Combat

Everything in your loadout is on the line. If your player dies, you lose whatever gear you had equipped. That gear returns to the game server's master wallet and gets redistributed through Breaches and missions.

Every run carries weight. Every victory is earned. Every death puts loot back on the street.

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Lost gear upon death


3. Extraction: The Shard Economy

54,000 Wilder Packs are allocated to gameplay rewards, unlockable through extraction.

Players get dropped into a Breach, fight through it, and if they're lucky, have a chance to recover a Shard. That Shard must be extracted back to the Trenches and materialized at a Neural Station for a small WILD fee. What comes out could be gear, weapons or attachments.

Shards are the core resource class of Wiami. Onchain assets with real value, tradeable on the marketplace, materializable into gear, and fought over by everyone in the city. The Forum wants them reclaimed. Wilders want them extracted. Every Shard pulled out of a Breach is a piece of the machine taken back.

Earning loot in Wiami requires skill, survival, and making it back alive.


4. The Arsenal Awakens

Wilder NFT collections become playable in Wiami. Initial implementations are in active development across every collection.

Wheels drive the streets. Moto takes the alleyways. Craft moves above the city. Beasts fight with you. Kicks shape how you move. GENs guide, scan, and decrypt. Wilder Cribs unlock your space in the city. Lamborghini Temerario races across Wiami and other Motorverse compatible experiences.

What you own becomes what you play. More utility, more identity, more ways to own Wiami.

WAPE

5. The WILD Economy

WILD is the primary currency inside Wilder World. Purchase WILD directly through the in-game menu and use it for everything: gear, consumables, services, extraction fees, and premium content.

Every transaction in Wiami runs through Metropolis. The protocol is deflationary by design. Pack sales route 100% of revenue into WILD buybacks, with 2.5% burned and the rest redistributed to stakers. Marketplace trades carry a 2.5% fee, 100% of which is burned. The more Wilders play, trade, and create, the more WILD burns. Value flows back to those who hold, stake, and build.


Expansions

Expansions take Wiami in new directions. Creation, scarcity, identity, commerce, and reach. Five quests shaping the world alongside the core five.

1. Wilder 3D (Previously Wiami.Fun)

An AI-powered 3D generation tool launching on WilderWorld.com. Create models, mint them with WILD, and unlock them for sale or download, potential future in-game use, and whatever comes next. The creator economy of Wilder World starts here.

2. Marketplace

A full marketplace for trading every in-game asset. Gear, consumables, Wheels, Shards, cosmetics. Web-native first, in-game second, and eventually integrated directly into vendor stalls, pawn shops, and auction houses across Wiami. The marketplace makes ownership liquid. Items flow. Players trade. The economy moves.

New Marketplace UI

3. Mining

The resource layer beneath Wiami. Land becomes productive. Mine onchain materials tied to the WILD economy, shape the supply chain of the city, and turn ownership into output.

Every plot in Wiami holds value beneath it. Land owners mine, refine, build, and sell into the wider economy. Miners feed the crafting system. Crafters feed the marketplace. The marketplace feeds the city.

Mining makes land more than a flag on a map. It makes land a business.

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4. Avatars

The final Genesis industry drops. Avatars complete the set of nine foundational Wilder collections, joining Kicks, Wheels, Crafts, Cribs, Beasts, Motos, PALs, and Land. Your canonical identity in Wiami, onchain and tied to your Wilder forever.

Trinity Keepers who have held faith claim their unique identity. Every Avatar anchors your presence in Wiami, everything you build, drive, wear, or command runs through it. Identity is the foundation every other collection hangs from.

5. Steam Launch

Wilder World will be coming to Steam. Opening its doors to the largest PC gaming audience in the world, accessible to 130+ million monthly Steam users. The distribution unlock that puts Wilder World in front of players who just want to play.


What This All Means

One city. Five core milestones. Five key expansions. Every system feeds the next.

Wiami is being built the way a real city grows. What ships next is shaped by how we build it together.

See you in Wiami.

With blessings,

The Wilders


Everything on this page is in active development. Timelines, features, and priorities may shift as we build, test, and play. The roadmap evolves and may change with the game.